Author Topic: Dota 2  (Read 2275 times)

Dark D. Alex

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Dota 2
« on: October 16, 2012, 10:13:24 PM »
Παιδια τι πιστευετε για το  DOTA 2...εγω κατα τι γνωμη μου ειναι ενα απο το καλυτερα παιχνιδια στην κατηγορια του.Τι εχετε να πειτε εσεις!


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Re: Dota 2
« Reply #1 on: October 17, 2012, 03:14:08 PM »
Και εγώ επίσης πιστεύω πως θα είναι πολύ επιτυχημένο


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Re: Dota 2
« Reply #2 on: October 26, 2012, 07:51:40 PM »
έχω τη beta από τον ιούλιο αλλα δεν έχω παίξει πολλά game....για να πω την αλήθεια έχει τα καλύτερα γραφικά στη κατηγορια του αλλα δεν με πώρωσε και παρα πολύ...μου φάνηκε αργό και δύσχρηστο...γούστα είναι αυτά..αν και με τα κατωτερα γραφικά θα προτιμούσα το lol ακόμα
« Last Edit: October 26, 2012, 08:00:49 PM by Theo_13 »


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Re: Dota 2
« Reply #3 on: December 19, 2012, 08:41:26 PM »
Το dota 2 ειναι παρομοιο με το lol πιστευω θα ειναι καλο πεχνιδι


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Re: Dota 2
« Reply #4 on: December 23, 2012, 11:11:21 PM »
Το dota 2 ειναι παρομοιο με το lol πιστευω θα ειναι καλο πεχνιδι

Το λολ είναι σαν το dota θέλεις να πεις. Η DOTA2 είναι η DOTA στο warcraft frozen throne (map είναι βασικά) αλλά με δικιά της μηχανή γραφικών(με ότι συνεπάγεται αυτό) και τίποτα παραπάνω.

Όσο για τον @Theo_13 θα συμφωνήσω απόλυτα για το ότι είναι πολύ δύσχρηστο σαν παιχνίδι (ακόμα τουλάχιστον). το μόνο καλό είναι οτι παραμένει σε beta και αυτό δίνει ελπίδες στο οτι θα αλλάξουν λίγο τις λειτουργίες του παιχνιδιού γιατί έτσι όπως είναι δεν...

απο dota 2(beta), HoN και LoL προτιμώ το ΗοΝ.


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Re: Dota 2
« Reply #5 on: June 21, 2014, 01:51:54 PM »

Όσοι παίζετε Dota 2, έχετε κάνει το τελευταίο update (18 Ιουνίου) ;
Σας άρεσε; Εμένα ναι. Είναι πιο ωραίο έτσι. Ειδικά στην επιλογή hero έγινε πολύ πιο όμορφο από πριν.

Dota 2 Update - June 18th, 2014
Spoiler: show
Compendium Reward Released: Added Favorite Hero Challenge
Select a Favorite Hero in the compendium, and try out the new in-game performance analysis tool
Compendium Reward Released: Added 1v1 Practice Mode
Practice solo midlane against one other player

Team matchmaking is now merged into ranked matchmaking
To play as a team, prepare a party of five for ranked matchmaking. Then select the option to play using the team identity.
Max team roster size increased from 5 to 7. Any team roster change will reset the team MMR.
You may not create a team or be a member of a team until you reach level 13. (Existing teams with players lower than level 13 are not removed from the roster, but will be prevented from matchmaking.)
Abandonment rules and available game modes are now the same as ordinary ranked matchmaking.
You may not participate in team matchmaking while in the low priority matchmaking pool.
Teams will only be matched against other ranked parties of five, preferably against other parties playing using a team identity, but potentially against ordinary parties not using a team identity.

Visual update to the Hero Picker and Loadout Browser.
Combined co-op and normal bot match tabs.
Several ability and item tooltip adjustments.
Updated controls when watching replays, it now auto-hides at the bottom of the screen.
Team profiles for pro teams now only display official player names, and have limited right-click options.
Game end scoreboard now shows rank changes and fantasy points in ranked and league matches, respectively.
Added a Player Score details popup to the Fantasy Roster and Matchup pages.
Spectators can now see item tooltips on purchase announcements.

While in game, changing the camera zoom level is now smooth.
Double tapping Select All will now center the camera on your hero.
Fixed bug where panning the camera or clicking on the minimap did not immediately update the camera's height.
Spectators can now zoom out while using the Directed Camera, Free Camera, and Hero Chase Camera.
Fixed a bug in Showcase View where if you clicked on another unit to begin dragging the camera, you would move to that hero.
Increased the click radius for selecting another unit in Showcase View.
Showcase View no longer defaults to the front of the selected unit, unless it’s the first time, or unless the player is in another player’s perspective (including broadcasters).
Fixed a bug where the camera’s transition into Showcase View would rotate in an awkward way.

Improved effectiveness of language matching in the matchmaking algorithm.

Added bot for Bristleback.

Fixed a bug where Tether could sometimes move Io towards the previously Tethered unit instead
Fixed large stacks of Thirst sometimes letting you run through Kinetic Field and Pounce's Leash
Fixed Cleave not hurting units that are currently being teleported to
Fixed an issue with Sleight of Fist and Disarm not interacting properly
Fixed Huskar's Burning Spears malfunctioning on rare occasions
Fixed Ember Spirit sometimes being affected by damage reflection while invulnerable in Sleight of Fist
Daedalus now plays the crit sound on an attack connecting, rather than on attack start


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